Damage output
DPS
Damage/shot
Rate of fire
Shots/burst
Burst interval
Shots/shell
Base RoF
Splash damage
Splash radius
Bullet speed
Launch velocity
Launch velocity Y
Drag start
Drag end
Post-drag velocity
Acceleration
Max velocity
Travel time
Max range
Gravity
Bullet radius
Bullet height
Bullet width
Trapezoid
Damage
Length
Offset Z
Height
Near Width
Far Width
Area
Charge
Charge time
Recovery time
Charge DPS
Damage/shot
Ammo/shot
Splash damage
Launch velocity
Drag start
Drag end
Post-drag velocity
Acceleration
Max velocity
Travel time
Max range
Bullet radius
Recoil amp scale Y
Recoil amp scale X
Speed penalty
Ammo & Reload
Ammo capacity
Ammo/shot
Reload time
Damage/clip
Sustainable RoF
Sustainable DPS
Overheating
Overheat time
Heat/bullet
Heat-gain/sec
Heat-drop/sec
Heat-drop delay
Penalty time
Overheat threshold
Cooldown time
Damage/overheat
Sustainable RoF
Sustainable DPS
Mobility
Movement speed
… strafing
… backwards
… sprinting
… aiming
Hover gravity
Max hover time
Jump height
In-air jump height
Jump hover time
Hover strafe speed
Priming speed
… strafing
… backwards
General
Max health
Armor
Regen rate (hp/s)
Regen delay
Sprint exit delay
Zoom FOV
Priming duration
Shield
Health
Regen rate (hp/s)
Regen delay
Movement speed
Backwards speed
Homing
Lock-on range
Lock-on angle
Lock-on time
Release time
Turnangle multiplier
Time to activate
Distance to activate
Gunsway
Min angle
… moving
… jumping
Max angle
… moving
… jumping
Bloom/shot
… moving
… jumping
Decrease/sec
Aim time
Dispersion
Min angle
Max angle
Increase/shot
… including decrease
Decrease/sec
Jump dispersion
Move dispersion
Avg shell dispersion
Recoil amplitude
Max amplitude Y
Max amplitude X
Increase/shot Y
Average inc/shot X
Max deviation/shot X
Decrease factor
… shooting
First shot inc scale
Recoil angle
Max recoil angle Y
Max recoil angle X
Recovery time